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- //Camera.tpl
- /*
- Under many circumstances just two vectors in the camera statement are all
- you need: location and look_at. For example:
-
- camera {
- location <3,5,-10>
- look_at <0,2,1>
- }
-
- The location is simply the X, Y, Z coordinates of the camera. The camera
- can be located anywhere in the ray tracing universe. The default location
- is <0,0,0>. The look_at vector tells POV-Ray to pan and tilt the camera
- until it is looking at the specified X, Y, Z coordinate. By default the
- camera looks at a point one unit in the +Z direction from the location.
-
- The look_at specification should almost always be the LAST item in the
- camera statement. If other camera items are placed after the look_at
- vector then the camera may not continue to look at the specified point.
- */
-
- camera{
- location < , , >
- look_at < , , >
- }
-